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NEWBIESPLAYGROUND Unreal Contest 2016
…| Scoreboard | Date | Featured Maps | Commands | Rules Single-Player Contest | Rules Coop Contest | Maps |…
Greetings to all Unreal players,
this year NEWBIESPLAYGROUND organize a special Single-Player/Coop contest again. By this announcement, we would like to invite you to take a part in this event. Compared to last year, there are important changes to the rules section.
This year, the Single-Player and Coop Contest will be separated events. You can participate either event or both events.
Scoreboard
[Single-player contest]
Rank | Player | Finished | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 3 | 100 | 0 | 0 | 00:21:17 | 100 |
2 | SirFragalot | 3 | 100 | 0 | 0 | 00:27:46 | 100 |
3 | -Krull-(NCNaPali)- | 3 | 100 | 0 | 0 | 00:39:20 | 100 |
4 | RubiconJunior-(DOG)- | 3 | 100 | 0 | 0 | 00:40:36 | 100 |
5 | strategy-(DOG)- | 3 | 100 | 1 | 0 | 00:30:53 | 99 |
6 | Nikola-(DOG)- | 3 | 100 | 1 | 0 | 00:31:58 | 99 |
7 | UberPwnR | 3 | 100 | 1 | 0 | 00:46:52 | 99 |
8 | harddrive-(DOG)- | 3 | 100 | 2 | 0 | 00:58:04 | 98 |
9 | Weak1ings | 3 | 98 | 5 | 0 | 01:00:50 | 93 |
10 | Javix | 3 | 97 | 5 | 1 | 01:13:08 | 91 |
11 | MrJive | 3 | 61 | 9 | 0 | 00:34:59 | 52 |
Totals: | 33 | 1.056 | 24 | 1 | 07:45:43 | 1.031 |
[Details]
UberPwnR
# | Finished | Date | Map | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 19-Aug-16 | Passage / Sacred Passage | 10 | 0 | 0 | 00:04:24 | 10 |
2 | 1 | 19-Aug-16 | Bluff / Bluff Eversmoking | 50 | 0 | 0 | 00:23:01 | 50 |
3 | 1 | 19-Aug-16 | MPNaliC2 / MP-Escape from Na Pali | 40 | 1 | 0 | 00:19:27 | 39 |
Totals | 3 | 100 | 1 | 0 | 00:46:52 | 99 |
MrJive
# | Finished | Date | Map | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 22-Aug-16 | Passage / Sacred Passage | 8 | 1 | 0 | 00:03:10 | 7 |
2 | 1 | 22-Aug-16 | Bluff / Bluff Eversmoking | 25 | 6 | 0 | 00:20:09 | 19 |
3 | 1 | 22-Aug-16 | MPNaliC2 / MP-Escape from Na Pali | 28 | 2 | 0 | 00:11:40 | 26 |
Totals | 3 | 61 | 9 | 0 | 00:34:59 | 52 |
Nikola-(DOG)-
# | Finished | Date | Map | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 24-Aug-16 | Passage / Sacred Passage | 10 | 0 | 0 | 00:04:10 | 10 |
2 | 1 | 24-Aug-16 | Bluff / Bluff Eversmoking | 50 | 0 | 0 | 00:15:33 | 50 |
3 | 1 | 24-Aug-16 | MPNaliC2 / MP-Escape from Na Pali | 40 | 1 | 0 | 00:12:15 | 39 |
Totals | 3 | 100 | 1 | 0 | 00:31:58 | 99 |
strategy-(DOG)-
# | Finished | Date | Map | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 25-Aug-16 | Passage / Sacred Passage | 10 | 1 | 0 | 00:04:58 | 9 |
2 | 1 | 25-Aug-16 | Bluff / Bluff Eversmoking | 50 | 0 | 0 | 00:15:52 | 50 |
3 | 1 | 25-Aug-16 | MPNaliC2 / MP-Escape from Na Pali | 40 | 0 | 0 | 00:10:03 | 40 |
Totals | 3 | 100 | 1 | 0 | 00:30:53 | 99 |
-Krull-(NCNaPali)-
# | Finished | Date | Map | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 26-Aug-16 | Passage / Sacred Passage | 10 | 0 | 0 | 00:04:32 | 10 |
2 | 1 | 26-Aug-16 | Bluff / Bluff Eversmoking | 50 | 0 | 0 | 00:17:52 | 50 |
3 | 1 | 26-Aug-16 | MPNaliC2 / MP-Escape from Na Pali | 40 | 0 | 0 | 00:16:56 | 40 |
Totals | 3 | 100 | 0 | 0 | 00:39:20 | 100 |
RubiconJunior-(DOG)-
# | Finished | Date | Map | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 26-Aug-16 | Passage / Sacred Passage | 10 | 0 | 0 | 00:04:34 | 10 |
2 | 1 | 26-Aug-16 | Bluff / Bluff Eversmoking | 50 | 0 | 0 | 00:18:58 | 50 |
3 | 1 | 26-Aug-16 | MPNaliC2 / MP-Escape from Na Pali | 40 | 0 | 0 | 00:17:04 | 40 |
Totals | 3 | 100 | 0 | 0 | 00:40:36 | 100 |
harddrive-(DOG)-
# | Finished | Date | Map | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 27-Aug-16 | Passage / Sacred Passage | 10 | 1 | 0 | 00:06:33 | 9 |
2 | 1 | 27-Aug-16 | Bluff / Bluff Eversmoking | 50 | 1 | 0 | 00:29:45 | 49 |
3 | 1 | 27-Aug-16 | MPNaliC2 / MP-Escape from Na Pali | 40 | 0 | 0 | 00:21:46 | 40 |
Totals | 3 | 100 | 2 | 0 | 00:58:04 | 98 |
Weak1ings
# | Finished | Date | Map | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 27-Aug-16 | Passage / Sacred Passage | 10 | 0 | 0 | 00:06:17 | 10 |
2 | 1 | 27-Aug-16 | Bluff / Bluff Eversmoking | 50 | 0 | 0 | 00:30:37 | 50 |
3 | 1 | 27-Aug-16 | MPNaliC2 / MP-Escape from Na Pali | 38 | 5 | 0 | 00:23:56 | 33 |
Totals | 3 | 98 | 5 | 0 | 01:00:50 | 93 |
Javix
# | Finished | Date | Map | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 27-Aug-16 | Passage / Sacred Passage | 10 | 0 | 0 | 00:08:09 | 10 |
2 | 1 | 27-Aug-16 | Bluff / Bluff Eversmoking | 48 | 4 | 1 | 00:40:14 | 43 |
3 | 1 | 27-Aug-16 | MPNaliC2 / MP-Escape from Na Pali | 39 | 1 | 0 | 00:24:45 | 38 |
Totals | 3 | 97 | 5 | 1 | 01:13:08 | 91 |
1
# | Finished | Date | Map | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 28-Aug-16 | Passage / Sacred Passage | 10 | 0 | 0 | 00:03:13 | 10 |
2 | 1 | 28-Aug-16 | Bluff / Bluff Eversmoking | 50 | 0 | 0 | 00:12:07 | 50 |
3 | 1 | 28-Aug-16 | MPNaliC2 / MP-Escape from Na Pali | 40 | 0 | 0 | 00:05:57 | 40 |
Totals | 3 | 100 | 0 | 0 | 00:21:17 | 100 |
SirFragalot
# | Finished | Date | Map | Frags | Deaths | Penalties | Time Taken | Score |
1 | 1 | 28-Aug-16 | Passage / Sacred Passage | 10 | 0 | 0 | 00:03:53 | 10 |
2 | 1 | 28-Aug-16 | Bluff / Bluff Eversmoking | 50 | 0 | 0 | 00:13:25 | 50 |
3 | 1 | 28-Aug-16 | MPNaliC2 / MP-Escape from Na Pali | 40 | 0 | 0 | 00:10:28 | 40 |
Totals | 3 | 100 | 0 | 0 | 00:27:46 | 100 |
[TOP]
[Coop Contest]
Rank | Team | Finished | Frags | Deaths | Time Taken | Score |
1 | DOGs | 9 | 256 | 3 | 01:02:03 | 253 |
2 | Sigma Stronk | 9 | 255 | 3 | 00:59:37 | 252 |
Totals: | 18 | 511 | 6 | 02:01:40 | 505 |
[Details]
Team: DOGs
# | Finished | Date | Map | Frags | Deaths | Time Taken | Score |
TEAM-Members: Nikola-(DOG)- | Chuli-(DOG)- | RubiconJunior-(DOG)- | |||||||
1 | 1 | 28-Aug-16 | NyLeve / NyLeve’s Falls | 33 | 0 | 00:04:34 | 33 |
2 | 1 | 28-Aug-16 | Harobed / Harobed Village | 33 | 0 | 00:14:12 | 33 |
3 | 1 | 28-Aug-16 | TerraLift / Terraniux Underground | 8 | 1 | 00:03:15 | 7 |
4 | 1 | 28-Aug-16 | Ruins / Temple of Vandora | 45 | 0 | 00:08:20 | 45 |
5 | 1 | 28-Aug-16 | SpireVillage / SpireVillage | 8 | 0 | 00:04:25 | 8 |
6 | 1 | 28-Aug-16 | SkyCaves / Gateway To Na Pali | 21 | 0 | 00:03:11 | 21 |
7 | 1 | 28-Aug-16 | SkyTown / Na Pali Haven | 64 | 0 | 00:08:44 | 64 |
8 | 1 | 28-Aug-16 | ExtremeCore / MotherShip Core | 28 | 1 | 00:10:12 | 27 |
9 | 1 | 28-Aug-16 | ExtremeGen / Skaarj Generator | 16 | 1 | 00:05:10 | 15 |
Totals | 9 | 256 | 3 | 01:02:03 | 253 |
Team: Sigma Stronk
# | Finished | Date | Map | Frags | Deaths | Time Taken | Score |
TEAM-Members: ||={·E·}=||TommY | |=|:(-E-):|=|Kalias | |>>|·(E)·|<<|LµCä$Ø! | |||||||
1 | 1 | 28-Aug-16 | NyLeve / NyLeve’s Falls | 33 | 0 | 00:03:53 | 33 |
2 | 1 | 28-Aug-16 | Harobed / Harobed Village | 32 | 1 | 00:14:50 | 31 |
3 | 1 | 28-Aug-16 | TerraLift / Terraniux Underground | 8 | 0 | 00:02:08 | 8 |
4 | 1 | 28-Aug-16 | Ruins / Temple of Vandora | 45 | 0 | 00:08:42 | 45 |
5 | 1 | 28-Aug-16 | SpireVillage / SpireVillage | 8 | 0 | 00:04:20 | 8 |
6 | 1 | 28-Aug-16 | SkyCaves / Gateway To Na Pali | 21 | 0 | 00:03:26 | 21 |
7 | 1 | 28-Aug-16 | SkyTown / Na Pali Haven | 64 | 0 | 00:07:27 | 64 |
8 | 1 | 28-Aug-16 | ExtremeCore / MotherShip Core | 28 | 2 | 00:10:49 | 26 |
9 | 1 | 28-Aug-16 | ExtremeGen / Skaarj Generator | 16 | 0 | 00:04:02 | 16 |
Totals | 9 | 255 | 3 | 00:59:37 | 252 |
[TOP]
Date
- 18th to 28th of August 2016 – SinglePlayer-Contest
- 26th to 28th of August 2016 – Coop-Contest
Starting on 18th of August everyone who wants to join the contest may visit any of the NEWBIESPLAYGROUND.COMSINGLE-PLAYER CONTEST 2016servers: ( [1] / [2] / [3] ) and the NEWBIESPLAYGROUND.COMCOOP CONTEST 2016servers: ( [1] / [2] ). The servers are online already and Trial-Matches can be run (including a TRAINING Server to explore all maps – featuring all single-player and coop contest maps)
Featured Maps
Single-Player-Contest:
- Passage / Sacred Passage
- Bluff / Bluff Eversmoking
- MPNaliC2 / MP-Escape from Na Pali
Coop-Contest:
- NyLeve / NyLeve’s Falls
- Harobed / Harobed Village
- TerraLift / Terraniux Underground
- Ruins / Temple of Vandora
- SpireVillage / SpireVillage
- SkyCaves / Gateway To Na Pali
- SkyTown / Na Pali Haven
- ExtremeCore / MotherShip Core
- ExtremeGen / Skaarj Generator
Commands
When you join the server, you automatically become an observer. Players can start their contest run if no admin is present at the server by using a console command. The server will record the match statistics.
TrialMatch – [ContestSP]
starts trial singleplayer match, the executor becomes the participant
starts trial singleplayer match, the executor becomes the participant
StartMatch – [ContestSP]
starts singleplayer contest, the executor becomes the participant
starts singleplayer contest, the executor becomes the participant
TerminateMatch – [ContestSP Trial]
terminates the current trial match (can be used only by the participant or admin)
terminates the current trial match (can be used only by the participant or admin)
Rules
[Single-player contest]
A single-player contest is a competition between individual players which are supposed to fight against mobs. Each participant plays a distinct match on a special server. During a single-player contest match, only the participant can fight against mobs, while other people can observe the game as spectators. The participant should finish the prepared sequence of maps within defined time limits, kill as many mobs as possible, and avoid dying – the participant has right to be respawned after dying, but each death reduces player’s score. Duration of game is limited and may serve as a tie-breaker.
The sequence of maps is:
Passage / Sacred Passage (time limit: 15 minutes)
Bluff / Bluff Eversmoking (time limit: 40 minutes)
MPNaliC2 / MP-Escape from Na Pali (time limit: 30 minutes)
Bluff / Bluff Eversmoking (time limit: 40 minutes)
MPNaliC2 / MP-Escape from Na Pali (time limit: 30 minutes)
The difficulty level is 3, the gameplay is nearly the same as if when using game type UnrealShare.CoopGame without any mods. All modifications are either bug-fixes or changes implied by the rules described below.
1. Score and ranking of players
1.1. When players finish their matches, they are sorted by their ranks. Players with the highest rank become winners (there will be only one winner, unless two or more top players get the same rank). The higher rank between two players is defined as follows:
1.1. When players finish their matches, they are sorted by their ranks. Players with the highest rank become winners (there will be only one winner, unless two or more top players get the same rank). The higher rank between two players is defined as follows:
- if two players have finished different number of maps, then the one with higher number of finished maps has higher rank than the other;
- otherwise, if two players have different score, then the one with higher score has higher rank than the other;
- otherwise, if two players died different number of times, then the one with less number of deaths has higher rank than the other;
- otherwise, if two players have different total game duration, then the one, whose game duration is shorter, has higher rank than the other;
- otherwise, the players have the same rank.
1.2. A map can be finished only by reaching its exit.
1.3. Score is calculated as K – D – P where K is the number of destroyed mobs (hostile ScriptedPawns), D is the number of player’s deaths, P is the total overtime penalty. Every died mob counts in the number of destroyed mobs, regardless of the way of how it died (due to direct attack of the player, due to killing by other mob, due to suicide, etc).
2. Time limits
There is a time limit for each map. If time limit is reached, then overtime is assigned. Every minute in overtime results in penalty of 1 point (a penalty is assigned whenever a new overtime minute starts). For example, if overtime duration is 00:03:17, the overtime penalty for the given map is 4 points. Maximal duration of overtime for a single map is 15 minutes. If that 15 minute limit is reached, then the match ends for the given participant and the current map is not counted as finished.
There is a time limit for each map. If time limit is reached, then overtime is assigned. Every minute in overtime results in penalty of 1 point (a penalty is assigned whenever a new overtime minute starts). For example, if overtime duration is 00:03:17, the overtime penalty for the given map is 4 points. Maximal duration of overtime for a single map is 15 minutes. If that 15 minute limit is reached, then the match ends for the given participant and the current map is not counted as finished.
3. Contents of maps
Each map includes the same set of actors (enemies, inventory, decorations, etc) as if it could include when using game type UnrealShare.CoopGame without mods. If an actor initially has odds of appearing more than 0% and less than 100%, its odds of appearing is adjusted to 100%. Some actors may appear at random locations. If a destructible decoration has a content, the content is guaranteed to be the same in all matches.
Each map includes the same set of actors (enemies, inventory, decorations, etc) as if it could include when using game type UnrealShare.CoopGame without mods. If an actor initially has odds of appearing more than 0% and less than 100%, its odds of appearing is adjusted to 100%. Some actors may appear at random locations. If a destructible decoration has a content, the content is guaranteed to be the same in all matches.
4. Health and inventory management
4.1. The participant starts to play with 100 health points (HP), having only DispersionPistol and Translator. If the participant dies, all collected inventory is removed. After respawning, the participant has 100 HP, DispersionPistol, and Translator. When the participant enters other level, the player has the same health and inventory set as when ending the previous level.
4.1. The participant starts to play with 100 health points (HP), having only DispersionPistol and Translator. If the participant dies, all collected inventory is removed. After respawning, the participant has 100 HP, DispersionPistol, and Translator. When the participant enters other level, the player has the same health and inventory set as when ending the previous level.
4.2. Weapons, that lie on a map and were not dropped by the player or mobs, are respawned quickly, other kinds of inventory are not respawned.
5. Disconnection and reconnection
5.1. Whenever the participant disconnects from the server, the game is paused. If total duration of pauses exceeds 30 minutes during the match, admins may terminate the match.
5.2. If the participant reconnects to the server and enters the game, then health, inventory set, location, and velocity of the player are restored to the latest ones when the player was in game.
[Coop contest]
A team contest is a competition between teams which are supposed to fight against mobs. Each team consists of 3 players and plays a distinct match on a special server. During a team contest match, only members of the team (participants) can fight against mobs, while other people can observe the game as spectators. The team should finish the prepared sequence of maps within defined time limits, kill as many mobs as possible, and avoid dying of participants. Duration of game is limited and may serve as a tie-breaker.
Died participants cannot be respawned and usually can only observe the game until map change or ending of match (whichever is faster). After a map change, all participants, who died on the prior map, have right to play again. If the number of participants who have right to play (being alive) reaches zero, the match ends for the given team.
The sequence of maps is:
NyLeve / NyLeve’s Falls (time limit: 15 minutes)
Harobed / Harobed Village (time limit: 20 minutes)
TerraLift / Terraniux Underground (time limit: 10 minutes)
Ruins / Temple of Vandora (time limit: 30 minutes)
SpireVillage / SpireVillage (time limit: 15 minutes)
SkyCaves / Gateway To Na Pali (time limit: 15 minutes)
SkyTown / Na Pali Haven (time limit: 30 minutes)
ExtremeCore / MotherShip Core (time limit: 20 minutes)
ExtremeGen / Skaarj Generator (time limit: 15 minutes)
Harobed / Harobed Village (time limit: 20 minutes)
TerraLift / Terraniux Underground (time limit: 10 minutes)
Ruins / Temple of Vandora (time limit: 30 minutes)
SpireVillage / SpireVillage (time limit: 15 minutes)
SkyCaves / Gateway To Na Pali (time limit: 15 minutes)
SkyTown / Na Pali Haven (time limit: 30 minutes)
ExtremeCore / MotherShip Core (time limit: 20 minutes)
ExtremeGen / Skaarj Generator (time limit: 15 minutes)
The difficulty level is 3, the gameplay is nearly the same as if when using game type UnrealShare.CoopGame without any mods. All modifications are either bug-fixes or changes implied by the rules described below.
1. Score and ranking of teams
1.1. When teams finish their matches, they are sorted by their ranks. Teams with the highest rank become winners (there will be only one winner team, unless two or more top teams get the same rank). The higher rank between two teams is defined as follows:
- if two teams have finished different number of maps, then the one with higher number of finished maps has higher rank than the other;
- otherwise, if two teams have different score, then the one with higher score has higher rank than the other;
- otherwise, if two teams have different number of deaths of their members, then the one with less number of deaths has higher rank than the other;
- otherwise, if two teams have different total game duration, then the one, whose game duration is shorter, has higher rank than the other;
- otherwise, the teams have the same rank.
1.2. A map can be finished only in two ways:
– a participant reaches an exit when all other participants with right to vote to end indicated that they are ready to end (either by reaching an exit or by executing console command “VoteEnd”), or
– time limit is reached after any participant reached an exit.
– time limit is reached after any participant reached an exit.
1.3. Score is calculated as K – D where K is the number of destroyed mobs (hostile ScriptedPawns), D is the number of deaths of team members. Every died mob counts in the number of destroyed mobs, regardless of the way of how it died (due to direct attack of a player, due to killing by other mob, due to suicide, etc).
Unreal Patch 3369
2. Time limits
There is a time limit for each map. If time limit is reached while no member of the team reached an exit yet, then the match ends for the given team and the current map is not counted as finished (there is no overtime). If time limit is reached after any member of the team reached an exit, the map is finished as if by reaching an exit with 100% votes for ending (finishing this way is possible regardless of whether the players, who reached an exit, are alive or present in the game at the moment of reaching the time limit).
3. Contents of maps
Each map includes the same set of actors (enemies, inventory, decorations, etc) as if it could include when using game type UnrealShare.CoopGame without mods. If an actor initially has odds of appearing more than 0% and less than 100%, its odds of appearing is adjusted to 100%. Some actors may appear at random locations. If a destructible decoration has a content, the content is guaranteed to be the same in all matches.
Each map includes the same set of actors (enemies, inventory, decorations, etc) as if it could include when using game type UnrealShare.CoopGame without mods. If an actor initially has odds of appearing more than 0% and less than 100%, its odds of appearing is adjusted to 100%. Some actors may appear at random locations. If a destructible decoration has a content, the content is guaranteed to be the same in all matches.
227j Unreal Patch Download Torrent
4. Health and inventory management
4.1. Every participant starts to play with 100 health points (HP), having only DispersionPistol and Translator. If a participant dies, all collected inventory is removed. When a participant enters other level, the player has the same health and inventory set as when ending the previous level if the player was alive at that moment, or only 100 HP, DispersionPistol, and Translator otherwise.
4.2. Weapons, that lie on a map and were not dropped by players or mobs, are respawned quickly, other kinds of inventory are not respawned.
5. Disconnection, reconnection, and idle players
5.1. Whenever no participants remain connected to the server, the game is paused. If total duration of pauses exceeds 30 minutes during the match, admins may terminate the match.
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5.2. If a participant reconnects to the server and enters the game, then health, inventory set, location, and velocity of the player are restored to the registered latest ones when the player was in game.
5.3. If a participant, who has right to play, is idle for more than 60 seconds or is not connected to the server, then other player who lost the right to play (due to dying) may return to the game and replace the former participant by pressing any movement button. The replacement implies exchanging health and inventory set between the players. If the replaced player entered the game on the current level before, then the replacement also implies assigning the last registered location and velocity of the replaced player to the other player. A replaced player with no deaths on the current level can replace a player who died on the current level.
6. Friendly fire
Every damage and damage momentum coming from teammates are inhibited. Members of a team cannot directly injure or kill each other.
Every damage and damage momentum coming from teammates are inhibited. Members of a team cannot directly injure or kill each other.
Unreal Patch 436
Maps
Bluff / Bluff Eversmoking
NyLeve / NyLeve’s Falls
TerraLift / Terraniux Underground
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Feb 19, 2018 This patch will correct different issues in the game. This is yet another series of the Rock Star game with a touch of Grand Theft Auto. It allows you to get a chance to deal with a hot coffee mod, you can enable and disenable the hot coffee option at will depending on what you desire. Receive help with your Rockstar Games technical issues – Use our Knowledge Base Articles and receive assistance via Callback, Chat, Email, and our Player Supported Community. Jun 01, 2010 Grand Theft Auto IV is the first major release after the GTA: San Andreas success. The game is played in a third-person perspective and the main character is allowed to. Feb 19, 2018 Grand Theft Auto IV Patch 1.0 is licensed as freeware for Windows 32 bit and 64 bit operating system without restrictions. It is in gta category and is available to all software users as a.
SpireVillage / SpireVillage
SkyTown / Na Pali Haven
ExtremeGen / Skaarj Generator